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RT-RRT* Pathfinding
Pathfinding • AI

Real-time pathfinding solution based on the Rapidly Exploring Random Tree* algorithm without requiring grids, navmesh, or tiles.
Input Framework for Steamworks
Input • Steamworks

A Unity input framework that provides event subscription functionalities similar to Unity Input System for Steamworks.
Tool Details
Explore the key features of our Unity tools.
RT-RRT* Pathfinding
RT-RRT* is based on the Rapidly Exploring Random Tree* (RRT) algorithm which is widely used in robotics. RT-RRT improves RRT* by using a real-time sampling approach. DOES NOT require any type of grid, navmesh, graph or tiles and works on both XY and XZ planes.
Key Features
- No grid, navmesh, graph or tiles required
- Works on both XY and XZ planes
- Customizable size and location
- Define static and dynamic obstacles
- Many fine tuning parameters (goal orientation ratio, informed sampling ratio, etc.)
- Built-in functions for path finding or the included Waypoint Creator Tool
- Includes a maze-like demo scene with dynamic obstacles
Input Framework for Steamworks
Input Framework for Steamworks uses Steamworks.NET which closely follows Valve's Steamworks API. Input Framework for Steamworks provides event subscription functionalities similar to Unity Input System.
Key Features
- High level functions and utilities for multiple controller support
- Show device-specific art
- Vector2 analog data
- Button press/release functionality
- Action set switching
- Editor interface for entering .vdf file data
- VDF Reader Tool to automatically read values from your .vdf file
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Built by developers for developers, with a focus on performance and usability.
Optimized Performance
Built with performance in mind to ensure your games run smoothly.
Easy Integration
Designed to integrate seamlessly with your existing Unity projects.
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Thoroughly tested tools that won't compromise your project's security.
Dedicated Support
Access to comprehensive documentation and responsive support.
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